Melek Maaouia

Game Programmer | Computer Science Engineering Student

I design and build gameplay systems, AI behavior, XR interactions, and multiplayer features that transform ideas into immersive, player-centered experiences.

melek.maaouia77@gmail.com +216 54799251 Tunis, Tunisia
Portrait of Melek Maaouia

About The Developer

I am a Software Engineering student specialized in Game Development and VR, with a Multimedia Bachelor's degree. I enjoy creating mechanics that feel intuitive, balancing systems through playtesting, and collaborating with teams to transform ideas into polished interactive products.

My work blends technical implementation and creative problem-solving: from gameplay features to UI and iteration workflows. I am currently seeking a game development internship where I can contribute to production-ready features.

Now Building

Unity game prototypes with focus on gameplay and UX.

Open To

Gameplay programming, game design, and QA-oriented internships.

Languages

Arabic (native), French (DELF B2), English (fluent).

Project Command Center

Gameplay Systems

BackStage

Global Game Jam project built in under 48 hours: a puzzle-focused PC experience with dynamic NPC AI behavior.

Unity Game Jam AI Behavior

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Mobile Interior Planning

Room Decorator Mobile

Mobile room-planning experience where users design spaces with dimension-accurate furniture, AR preview, and real-time budget tracking.

Flutter Unity AR

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VR Interior Planning

Room Decorator VR In Progress

Fully immersive VR edition of Room Decorator for Meta Quest and VR headsets, currently in active development.

Unity Meta Quest VR WIP

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VR Simulation

Park Simulator

Full VR park simulation featuring attraction placement systems, hand HUDs, multiplayer synchronization, and social backend flows.

Unity VR Multiplayer

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VR Horror Puzzle

Mirrorbound Escape

VR horror puzzle experience where players decode reflection differences, survive enemy chases, and escape room by room.

Unity VR Enemy AI

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Road Safety Simulation

AutoED

Mobile driving simulation that teaches road signs through gameplay, contextual guidance popups, and progressive level design.

Unity Education Simulation

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2D Platformer

The Hero's Adventure

My first serious game project and the one that truly hooked me into game development: a solo 2D platformer built in two months.

Unity 2D Boss Fight

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3D Multiplayer Management

FoodRush

Fast-paced 3D serving game where players manage waiting customers with speed and accuracy before they leave.

Unity Multiplayer NPC AI

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Dev Arsenal

Quest Log

  1. Foundation Phase: Built The Hero's Adventure during summer internship, my first serious solo game and the turning point that anchored my game-dev path.
  2. Systems & Iteration: Shipped multiple Unity projects focused on AI behavior, gameplay pacing, education loops, and player feedback systems.
  3. XR Expansion: Extended into AR/VR workflows through Room Decorator, Park Simulator, and Mirrorbound-style immersive puzzle design.
  4. Current Mission: Seeking an internship where I can contribute production-ready features in gameplay, AI, XR, and multiplayer systems.

Ready To Collaborate

I can integrate quickly into production pipelines and contribute to gameplay systems from day one. I am open to internship opportunities in game development and interactive media.